FxaaFilter class

A FXAA (fast approximate anti-alias) filter for shapes and other display objects.

Please be aware that this is a post processing filter, which does not work with transparent textures. The anti-aliasing only works for areas without transparency.

Inheritance

Constructors

FxaaFilter()

Properties

hashCode → int
The hash code for this object.
read-only, inherited
isSimple → bool
read-only, inherited
overlap Rectangle<int>
read-only, inherited
renderPassSources → List<int>
read-only, inherited
renderPassTargets → List<int>
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

apply(BitmapData bitmapData, [ Rectangle<num> rectangle ]) → void
override
clone() BitmapFilter
override
renderFilter(RenderState renderState, RenderTextureQuad renderTextureQuad, int pass) → void
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited