DropShadowFilter class
- Inheritance
- Object
- RenderFilter
- BitmapFilter
- DropShadowFilter
Constructors
Properties
- angle ↔ num
-
The angle where the shadow is casted to.
read / write
- blurX ↔ int
-
The horizontal blur radius in the range from 0 to 64.
read / write
- blurY ↔ int
-
The vertical blur radius in the range from 0 to 64.
read / write
- color ↔ int
-
The color of the shadow.
read / write
- distance ↔ num
-
The distance from the object to the shadow.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- hideObject ↔ bool
-
read / write
- isSimple → bool
-
read-only, inherited
- knockout ↔ bool
-
read / write
-
overlap
→ Rectangle<
int> -
read-only, override
- quality ↔ int
-
The quality of the shadow in the range from 1 to 5.
A small value is sufficent for small blur radii, a high blur
radius may require a heigher quality setting.
read / write
-
renderPassSources
→ List<
int> -
read-only, override
-
renderPassTargets
→ List<
int> -
read-only, override
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
apply(
BitmapData bitmapData, [Rectangle< num> rectangle]) → void -
override
-
clone(
) → BitmapFilter -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
renderFilter(
RenderState renderState, RenderTextureQuad renderTextureQuad, int pass) → void -
override
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited