transformationMatrix3D property
Implementation
@override
Matrix3D get transformationMatrix3D {
if (_transformationMatrix3DRefresh) {
_transformationMatrix3DRefresh = false;
_transformationMatrix3D.setIdentity();
_transformationMatrix3D.rotateX(0.0 - rotationX);
_transformationMatrix3D.rotateY(0.0 + rotationY);
_transformationMatrix3D.rotateZ(0.0 - rotationZ);
_transformationMatrix3D.translate(offsetX, offsetY, offsetZ);
}
return _transformationMatrix3D;
}