The AnimationGroup class is used to animate multiple Animatables. Those Animatables are animated in parallel and the onComplete callback is called when all Animatables have completed.
var ag = new AnimationGroup(); ag.add(new Tween(sprite, 2.0, Transition.easeOutBounce)..animate.x.to(700)); ag.add(new Tween(sprite, 2.0, Transition.linear)..animate.y.to(500)); ag.delay = 1.0; ag.onStart = () => print("start"); ag.onComplete = () => print("complete"); juggler.add(ag); juggler.addGroup([ new Tween(sprite, 2.0, Transition.easeOutBounce)..animate.x.to(700), new Tween(sprite, 2.0, Transition.linear)..animate.y.to(500)]) ..onComplete = () => print("complete");
- Implemented types
- delay ↔ num
The delay this
AnimatableGroupwaits until it starts animating. [...]read / write
- hashCode → int
The hash code for this object. [...]
- isComplete → bool
Indicates if this
- onComplete ← void Function()
The function that is called when a AnimationGroup is completed.
- onStart ← void Function()
The function that is called when an AnimationGroup starts. [...]
- runtimeType → Type
A representation of the runtime type of the object.
Animatable animatable) → void
animatableto this AnimationGroup.
num time) → bool
This method is called by the Juggler with the
timepast since the last call. [...]override
Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
) → String
Returns a string representation of this object.