Light class sealed

Base class for reusable render light settings.

Lights belong to the rendering layer, not to Jolt Physics. To create a physical lamp, keep a Light and a rigid body as separate objects and copy the body's position to the light each frame.

Implementers

Properties

castShadows bool
Whether this light should cast shadows.
final
color Vector3
RGB color components in the range expected by the renderer.
final
hashCode int
The hash code for this object.
no setterinherited
intensity double
Luminous intensity interpreted by the active renderer.
final
nativeType int
Internal identifier passed to the native renderer.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMessage() Map<String, Object>
Serializes settings for the native renderer bridge.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited