PositionedShape class final

A collider shape placed in a local node coordinate system.

position and rotation are relative to the owning rigid body transform. Use this to build compound colliders from multiple simpler shapes.

Constructors

PositionedShape({required ColliderShape shape, Vector3 position = Vector3.zero, Quaternion rotation = Quaternion.identity})
Creates a locally positioned collider part.
const

Properties

hashCode int
The hash code for this object.
no setterinherited
position Vector3
Local position relative to the owning node/body origin.
final
rotation Quaternion
Local rotation relative to the owning node/body orientation.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shape ColliderShape
Local collider geometry.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited