SpriteSheet class

A sprite sheet packs a number of smaller images into a single large image.

The placement of the smaller images are defined by a json file. The larger image and json file is typically created by a tool such as TexturePacker. The SpriteSheet class will take a reference to a larger image and a json string. From the image and the string the SpriteSheet creates a number of SpriteTexture objects. The names of the frames in the sprite sheet definition are used to reference the different textures.

Constructors

SpriteSheet({required Image image, required String jsonDefinition})
Creates a new sprite sheet from an _image and a sprite sheet jsonDefinition.

Properties

hashCode int
The hash code for this object.
no setterinherited
image Image
The image used by the sprite sheet.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
textures Map<String, SpriteTexture>
Returns a map containing the textures of this sprite sheet.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited
operator [](String fileName) SpriteTexture?
Returns a texture by its name.