opacity property

double opacity

The opacity of the sprite in the range 0.0 to 1.0.

mySprite.opacity = 0.5;

Implementation

double get opacity => _opacity;
void opacity= (double opacity)

Implementation

set opacity(double opacity) {
  assert(opacity != null);
  assert(opacity >= 0.0 && opacity <= 1.0);
  _opacity = opacity;
}