SpritePaint class

Defines properties, such as opacity and transferMode that are shared between Nodes that render textures to screen.

Implementers

Constructors

SpritePaint()

Properties

colorOverlay Color
The color to draw on top of the sprite, null if no color overlay is used. [...]
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
opacity double
The opacity of the sprite in the range 0.0 to 1.0. [...]
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
transferMode BlendMode
The transfer mode used when drawing the sprite to screen. [...]
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited