ShaderSpoilerDrawer class
Strategy for drawing particles using a custom shader.
- Implemented types
Properties
- hasContent → bool
-
Returns true if the drawer has drawable content (e.g., particles).
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
-
particles
→ List<
Particle> -
Exposes particle list if applicable (Atlas), otherwise empty.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → void -
override
-
draw(
Canvas canvas, SpoilerContext context) → void -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt) → void -
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
create(
String assetPath) → Future< ShaderSpoilerDrawer>