SkinAndAnimationBounds constructor
Constructs a new provider that will use the given skins
and animation
to calculate
the bounding box of the skeleton. If no skins are given, the default skin is used.
The stepTime
, given in seconds, defines at what interval the bounds should be sampled
across the entire animation.
Implementation
SkinAndAnimationBounds({List<String>? skins, this.animation, this.stepTime = 0.1})
: skins = skins == null || skins.isEmpty ? ["default"] : skins;