computeBounds method
Implementation
@override
Bounds computeBounds(SkeletonDrawableFlutter drawable) {
  drawable.skeleton.setupPose();
  drawable.skeleton.updateWorldTransform(Physics.none);
  return drawable.skeleton.bounds;
}@override
Bounds computeBounds(SkeletonDrawableFlutter drawable) {
  drawable.skeleton.setupPose();
  drawable.skeleton.updateWorldTransform(Physics.none);
  return drawable.skeleton.bounds;
}