spine_texture_region_set_texture method

void spine_texture_region_set_texture(
  1. spine_texture_region textureRegion,
  2. Pointer<Void> texture
)

Implementation

void spine_texture_region_set_texture(
  spine_texture_region textureRegion,
  ffi.Pointer<ffi.Void> texture,
) {
  return _spine_texture_region_set_texture(
    textureRegion,
    texture,
  );
}