spine_flutter_bindings_generated library
Classes
- spine_animation_state_data_wrapper
- spine_animation_state_events_wrapper
- spine_animation_state_wrapper
- spine_animation_wrapper
- spine_atlas_wrapper
- spine_attachment_type
- spine_attachment_wrapper
- spine_blend_mode
- spine_bone_data_wrapper
- spine_bone_wrapper
- spine_bounding_box_attachment_wrapper
- spine_bounds_wrapper
- spine_clipping_attachment_wrapper
- spine_color_wrapper
- spine_constraint_data_wrapper
- spine_constraint_type
- spine_constraint_wrapper
- spine_event_data_wrapper
- spine_event_type
- spine_event_wrapper
- spine_ik_constraint_data_wrapper
- spine_ik_constraint_wrapper
- spine_inherit
- spine_mesh_attachment_wrapper
- spine_mix_blend
- spine_path_attachment_wrapper
- spine_path_constraint_data_wrapper
- spine_path_constraint_wrapper
- spine_physics
- spine_physics_constraint_data_wrapper
- spine_physics_constraint_wrapper
- spine_point_attachment_wrapper
- spine_position_mode
- spine_region_attachment_wrapper
- spine_render_command_wrapper
- spine_rotate_mode
- spine_sequence_wrapper
- spine_skeleton_data_result_wrapper
- spine_skeleton_data_wrapper
- spine_skeleton_drawable_wrapper
- spine_skeleton_wrapper
- spine_skin_entries_wrapper
- spine_skin_entry_wrapper
- spine_skin_wrapper
- spine_slot_data_wrapper
- spine_slot_wrapper
- spine_spacing_mode
- spine_texture_region_wrapper
- spine_track_entry_wrapper
- spine_transform_constraint_data_wrapper
- spine_transform_constraint_wrapper
- spine_vector_wrapper
- spine_vertex_attachment_wrapper
- SpineFlutterBindings
-
Bindings for
src/spine_flutter.h
.
Typedefs
- Dartspine_bool = int
- Dartutf8 = int
-
spine_animation
= Pointer<
spine_animation_wrapper> -
spine_animation_state
= Pointer<
spine_animation_state_wrapper> -
spine_animation_state_data
= Pointer<
spine_animation_state_data_wrapper> -
spine_animation_state_events
= Pointer<
spine_animation_state_events_wrapper> -
spine_atlas
= Pointer<
spine_atlas_wrapper> -
spine_attachment
= Pointer<
spine_attachment_wrapper> -
spine_bone
= Pointer<
spine_bone_wrapper> -
spine_bone_data
= Pointer<
spine_bone_data_wrapper> - spine_bool = Int32
-
spine_bounding_box_attachment
= Pointer<
spine_bounding_box_attachment_wrapper> -
spine_bounds
= Pointer<
spine_bounds_wrapper> -
spine_clipping_attachment
= Pointer<
spine_clipping_attachment_wrapper> -
spine_color
= Pointer<
spine_color_wrapper> -
spine_constraint_data
= Pointer<
spine_constraint_data_wrapper> -
spine_event
= Pointer<
spine_event_wrapper> -
spine_event_data
= Pointer<
spine_event_data_wrapper> -
spine_ik_constraint
= Pointer<
spine_ik_constraint_wrapper> -
spine_ik_constraint_data
= Pointer<
spine_ik_constraint_data_wrapper> -
spine_mesh_attachment
= Pointer<
spine_mesh_attachment_wrapper> -
spine_path_attachment
= Pointer<
spine_path_attachment_wrapper> -
spine_path_constraint
= Pointer<
spine_path_constraint_wrapper> -
spine_path_constraint_data
= Pointer<
spine_path_constraint_data_wrapper> -
spine_physics_constraint
= Pointer<
spine_physics_constraint_wrapper> -
spine_physics_constraint_data
= Pointer<
spine_physics_constraint_data_wrapper> -
spine_point_attachment
= Pointer<
spine_point_attachment_wrapper> -
spine_region_attachment
= Pointer<
spine_region_attachment_wrapper> -
spine_render_command
= Pointer<
spine_render_command_wrapper> -
spine_sequence
= Pointer<
spine_sequence_wrapper> -
spine_skeleton
= Pointer<
spine_skeleton_wrapper> -
spine_skeleton_data
= Pointer<
spine_skeleton_data_wrapper> -
spine_skeleton_data_result
= Pointer<
spine_skeleton_data_result_wrapper> -
spine_skeleton_drawable
= Pointer<
spine_skeleton_drawable_wrapper> -
spine_skin
= Pointer<
spine_skin_wrapper> -
spine_skin_entries
= Pointer<
spine_skin_entries_wrapper> -
spine_skin_entry
= Pointer<
spine_skin_entry_wrapper> -
spine_slot
= Pointer<
spine_slot_wrapper> -
spine_slot_data
= Pointer<
spine_slot_data_wrapper> -
spine_texture_region
= Pointer<
spine_texture_region_wrapper> -
spine_track_entry
= Pointer<
spine_track_entry_wrapper> -
spine_transform_constraint
= Pointer<
spine_transform_constraint_wrapper> -
spine_transform_constraint_data
= Pointer<
spine_transform_constraint_data_wrapper> -
spine_vector
= Pointer<
spine_vector_wrapper> -
spine_vertex_attachment
= Pointer<
spine_vertex_attachment_wrapper> - utf8 = Char