worldToParent method

Vector worldToParent(
  1. double worldX,
  2. double worldY
)

Implementation

Vector worldToParent(double worldX, double worldY) {
  final output = ArrayFloat.withCapacity(2);
  SpineBindings.bindings.spine_bone_pose_world_to_parent_v(nativePtr.cast(), worldX, worldY, output.nativePtr.cast());
  final vector = Vector(x: output[0], y: output[1]);
  output.dispose();
  return vector;
}