worldToParent method
Implementation
Vector worldToParent(double worldX, double worldY) {
final output = ArrayFloat.withCapacity(2);
SpineBindings.bindings.spine_bone_pose_world_to_parent_v(nativePtr.cast(), worldX, worldY, output.nativePtr.cast());
final vector = Vector(x: output[0], y: output[1]);
output.dispose();
return vector;
}