apply method

void apply(
  1. Skeleton skeleton,
  2. TransformConstraintPose pose,
  3. BonePose bone,
  4. double value,
  5. bool local,
  6. bool additive,
)

Applies the value to this property.

Implementation

void apply(Skeleton skeleton, TransformConstraintPose pose, BonePose bone, double value, bool local, bool additive) {
  SpineBindings.bindings.spine_to_property_apply(
      _ptr, skeleton.nativePtr.cast(), pose.nativePtr.cast(), bone.nativePtr.cast(), value, local, additive);
}