TextureRegion constructor
TextureRegion()
Implementation
factory TextureRegion() {
final ptr = SpineBindings.bindings.spine_texture_region_create();
return TextureRegion.fromPointer(ptr);
}
factory TextureRegion() {
final ptr = SpineBindings.bindings.spine_texture_region_create();
return TextureRegion.fromPointer(ptr);
}