sequenceIndex property
int
get
sequenceIndex
The index of the texture region to display when the slot's attachment has a Sequence. -1 represents the Sequence::getSetupIndex().
Implementation
int get sequenceIndex {
final result = SpineBindings.bindings.spine_slot_pose_get_sequence_index(_ptr);
return result;
}
set
sequenceIndex
(int value)
Implementation
set sequenceIndex(int value) {
SpineBindings.bindings.spine_slot_pose_set_sequence_index(_ptr, value);
}