sequenceIndex property

int get sequenceIndex

The index of the texture region to display when the slot's attachment has a Sequence. -1 represents the Sequence::getSetupIndex().

Implementation

int get sequenceIndex {
  final result = SpineBindings.bindings.spine_slot_pose_get_sequence_index(_ptr);
  return result;
}
set sequenceIndex (int value)

Implementation

set sequenceIndex(int value) {
  SpineBindings.bindings.spine_slot_pose_set_sequence_index(_ptr, value);
}