deform property

ArrayFloat get deform

Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.

See VertexAttachment::computeWorldVertices() and DeformTimeline.

Implementation

ArrayFloat get deform {
  final result = SpineBindings.bindings.spine_slot_pose_get_deform(_ptr);
  return ArrayFloat.fromPointer(result);
}