addSkin method
Adds all attachments, bones, and constraints from the specified skin to this skin.
Implementation
void addSkin(Skin other) {
  SpineBindings.bindings.spine_skin_add_skin(_ptr, other.nativePtr.cast());
}Adds all attachments, bones, and constraints from the specified skin to this skin.
void addSkin(Skin other) {
  SpineBindings.bindings.spine_skin_add_skin(_ptr, other.nativePtr.cast());
}