clipTriangles method

bool clipTriangles(
  1. ArrayFloat vertices,
  2. ArrayUnsignedShort triangles,
  3. ArrayFloat uvs,
  4. int stride,
)

Implementation

bool clipTriangles(ArrayFloat vertices, ArrayUnsignedShort triangles, ArrayFloat uvs, int stride) {
  final result = SpineBindings.bindings.spine_skeleton_clipping_clip_triangles_3(
      _ptr, vertices.nativePtr.cast(), triangles.nativePtr.cast(), uvs.nativePtr.cast(), stride);
  return result;
}