clipTriangles method
bool
clipTriangles(
- ArrayFloat vertices,
- ArrayUnsignedShort triangles,
- ArrayFloat uvs,
- int stride,
Implementation
bool clipTriangles(ArrayFloat vertices, ArrayUnsignedShort triangles, ArrayFloat uvs, int stride) {
final result = SpineBindings.bindings.spine_skeleton_clipping_clip_triangles_3(
_ptr, vertices.nativePtr.cast(), triangles.nativePtr.cast(), uvs.nativePtr.cast(), stride);
return result;
}