apply method

void apply(
  1. SlotPose? slot,
  2. Attachment? attachment
)

Implementation

void apply(SlotPose? slot, Attachment? attachment) {
  SpineBindings.bindings.spine_sequence_apply(
      _ptr, slot?.nativePtr.cast() ?? Pointer.fromAddress(0), attachment?.nativePtr.cast() ?? Pointer.fromAddress(0));
}