apply method
Implementation
void apply(SlotPose? slot, Attachment? attachment) {
SpineBindings.bindings.spine_sequence_apply(
_ptr, slot?.nativePtr.cast() ?? Pointer.fromAddress(0), attachment?.nativePtr.cast() ?? Pointer.fromAddress(0));
}
void apply(SlotPose? slot, Attachment? attachment) {
SpineBindings.bindings.spine_sequence_apply(
_ptr, slot?.nativePtr.cast() ?? Pointer.fromAddress(0), attachment?.nativePtr.cast() ?? Pointer.fromAddress(0));
}