PhysicsConstraintResetTimeline class
Resets a physics constraint when specific animation times are reached.
- Inheritance
- Implemented types
Constructors
- PhysicsConstraintResetTimeline(int frameCount, int constraintIndex)
-
constraintIndex-1 for all physics constraints in the skeleton.factory -
PhysicsConstraintResetTimeline.fromPointer(Pointer<
spine_physics_constraint_reset_timeline_wrapper> _ptr)
Properties
- constraintIndex ↔ int
-
getter/setter pairoverride
- duration → double
-
no setterinherited
- frameCount → int
-
no setterinherited
- frameEntries → int
-
no setterinherited
- frames → ArrayFloat
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
-
nativePtr
→ Pointer<
NativeType> -
Get the native pointer for FFI calls
no setteroverride
- propertyIds → ArrayPropertyId
-
no setterinherited
- rtti → Rtti
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
apply(
Skeleton skeleton, double lastTime, double time, ArrayEvent? events, double alpha, MixBlend blend, MixDirection direction, bool appliedPose) → void -
Sets the value(s) for the specified time.
inherited
-
dispose(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setFrame(
int frame, double time) → void - Sets the time for the specified frame.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited