computeUVs static method
Computes UVs for a mesh attachment.
uvs Output array for the computed UVs, same length as regionUVs.
Implementation
static void computeUVs(TextureRegion? region, ArrayFloat regionUVs, ArrayFloat uvs) {
SpineBindings.bindings.spine_mesh_attachment_compute_u_vs(
region?.nativePtr.cast() ?? Pointer.fromAddress(0), regionUVs.nativePtr.cast(), uvs.nativePtr.cast());
}