computeUVs static method

void computeUVs(
  1. TextureRegion? region,
  2. ArrayFloat regionUVs,
  3. ArrayFloat uvs
)

Computes UVs for a mesh attachment.

uvs Output array for the computed UVs, same length as regionUVs.

Implementation

static void computeUVs(TextureRegion? region, ArrayFloat regionUVs, ArrayFloat uvs) {
  SpineBindings.bindings.spine_mesh_attachment_compute_u_vs(
      region?.nativePtr.cast() ?? Pointer.fromAddress(0), regionUVs.nativePtr.cast(), uvs.nativePtr.cast());
}