Event class
Stores the current pose values for an Event.
See Timeline::apply(), AnimationStateListener::event(), and
See also: https://esotericsoftware.com/spine-events Events in the Spine User Guide.
Constructors
- Event(double time, EventData data)
-
factory
-
Event.fromPointer(Pointer<
spine_event_wrapper> _ptr)
Properties
- balance ↔ double
-
getter/setter pair
- data → EventData
-
The event's setup pose data.
no setter
- floatValue ↔ double
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- intValue ↔ int
-
getter/setter pair
-
nativePtr
→ Pointer<
NativeType> -
Get the native pointer for FFI calls
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stringValue ↔ String
-
getter/setter pair
- time → double
-
The animation time this event was keyed.
no setter
- volume ↔ double
-
getter/setter pair
Methods
-
dispose(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited