worldY property
double
get
worldY
The world Y position. If changed, updateLocalTransform() should be called.
Implementation
double get worldY {
final result = SpineBindings.bindings.spine_bone_pose_get_world_y(_ptr);
return result;
}
set
worldY
(double value)
Implementation
set worldY(double value) {
SpineBindings.bindings.spine_bone_pose_set_world_y(_ptr, value);
}