worldY property

double get worldY

The world Y position. If changed, updateLocalTransform() should be called.

Implementation

double get worldY {
  final result = SpineBindings.bindings.spine_bone_pose_get_world_y(_ptr);
  return result;
}
set worldY (double value)

Implementation

set worldY(double value) {
  SpineBindings.bindings.spine_bone_pose_set_world_y(_ptr, value);
}