worldX property

double get worldX

The world X position. If changed, updateLocalTransform() should be called.

Implementation

double get worldX {
  final result = SpineBindings.bindings.spine_bone_pose_get_world_x(_ptr);
  return result;
}
set worldX (double value)

Implementation

set worldX(double value) {
  SpineBindings.bindings.spine_bone_pose_set_world_x(_ptr, value);
}