worldX property
double
get
worldX
The world X position. If changed, updateLocalTransform() should be called.
Implementation
double get worldX {
final result = SpineBindings.bindings.spine_bone_pose_get_world_x(_ptr);
return result;
}
set
worldX
(double value)
Implementation
set worldX(double value) {
SpineBindings.bindings.spine_bone_pose_set_world_x(_ptr, value);
}