clearTracks method

void clearTracks()

Removes all animations from all tracks, leaving skeletons in their current pose.

It may be desired to use AnimationState::setEmptyAnimations(float) to mix the skeletons back to the setup pose, rather than leaving them in their current pose.

Implementation

void clearTracks() {
  SpineBindings.bindings.spine_animation_state_clear_tracks(_ptr);
}