clearTracks method
void
clearTracks()
Removes all animations from all tracks, leaving skeletons in their current pose.
It may be desired to use AnimationState::setEmptyAnimations(float) to mix the skeletons back to the setup pose, rather than leaving them in their current pose.
Implementation
void clearTracks() {
SpineBindings.bindings.spine_animation_state_clear_tracks(_ptr);
}