SlotPose class
SlotPose wrapper
Constructors
- SlotPose()
-
factory
-
SlotPose.fromPointer(Pointer<
spine_slot_pose_wrapper> _ptr)
Properties
- attachment ↔ Attachment?
-
The current attachment for the slot, or null if the slot has no
attachment.
getter/setter pair
- color → Color
-
The color used to tint the slot's attachment. If getDarkColor() is set,
this is used as the light color for two color tinting.
no setter
- darkColor → Color
-
The dark color used to tint the slot's attachment for two color tinting.
The dark color's alpha is not used.
no setter
- deform → ArrayFloat
-
Values to deform the slot's attachment. For an unweighted mesh, the
entries are local positions for each vertex. For a weighted mesh, the
entries are an offset for each vertex which will be added to the mesh's
local vertex positions.
no setter
- hasDarkColor ↔ bool
-
Returns true if this slot has a dark color.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
nativePtr
→ Pointer<
NativeType> -
Get the native pointer for FFI calls
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sequenceIndex ↔ int
-
The index of the texture region to display when the slot's attachment has
a Sequence. -1 represents the Sequence::getSetupIndex().
getter/setter pair
Methods
-
dispose(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
set(
SlotPose pose) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited