spine_flutter_bindings_generated library

Typedefs

Dartutf8 = int
spine_animation = Pointer<spine_animation_wrapper>
spine_animation_state = Pointer<spine_animation_state_wrapper>
spine_animation_state_data = Pointer<spine_animation_state_data_wrapper>
spine_animation_state_events = Pointer<spine_animation_state_events_wrapper>
spine_atlas = Pointer<spine_atlas_wrapper>
spine_attachment = Pointer<spine_attachment_wrapper>
spine_bone = Pointer<spine_bone_wrapper>
spine_bone_data = Pointer<spine_bone_data_wrapper>
spine_bounding_box_attachment = Pointer<spine_bounding_box_attachment_wrapper>
spine_bounds = Pointer<spine_bounds_wrapper>
spine_clipping_attachment = Pointer<spine_clipping_attachment_wrapper>
spine_color = Pointer<spine_color_wrapper>
spine_constraint_data = Pointer<spine_constraint_data_wrapper>
spine_event = Pointer<spine_event_wrapper>
spine_event_data = Pointer<spine_event_data_wrapper>
spine_ik_constraint = Pointer<spine_ik_constraint_wrapper>
spine_ik_constraint_data = Pointer<spine_ik_constraint_data_wrapper>
spine_mesh_attachment = Pointer<spine_mesh_attachment_wrapper>
spine_path_attachment = Pointer<spine_path_attachment_wrapper>
spine_path_constraint = Pointer<spine_path_constraint_wrapper>
spine_path_constraint_data = Pointer<spine_path_constraint_data_wrapper>
spine_physics_constraint = Pointer<spine_physics_constraint_wrapper>
spine_physics_constraint_data = Pointer<spine_physics_constraint_data_wrapper>
spine_point_attachment = Pointer<spine_point_attachment_wrapper>
spine_region_attachment = Pointer<spine_region_attachment_wrapper>
spine_render_command = Pointer<spine_render_command_wrapper>
spine_sequence = Pointer<spine_sequence_wrapper>
spine_skeleton = Pointer<spine_skeleton_wrapper>
spine_skeleton_data = Pointer<spine_skeleton_data_wrapper>
spine_skeleton_data_result = Pointer<spine_skeleton_data_result_wrapper>
spine_skeleton_drawable = Pointer<spine_skeleton_drawable_wrapper>
spine_skin = Pointer<spine_skin_wrapper>
spine_skin_entries = Pointer<spine_skin_entries_wrapper>
spine_skin_entry = Pointer<spine_skin_entry_wrapper>
spine_slot = Pointer<spine_slot_wrapper>
spine_slot_data = Pointer<spine_slot_data_wrapper>
spine_texture_region = Pointer<spine_texture_region_wrapper>
spine_track_entry = Pointer<spine_track_entry_wrapper>
spine_transform_constraint = Pointer<spine_transform_constraint_wrapper>
spine_transform_constraint_data = Pointer<spine_transform_constraint_data_wrapper>
spine_vector = Pointer<spine_vector_wrapper>
spine_vertex_attachment = Pointer<spine_vertex_attachment_wrapper>
utf8 = Char