SlotData class
Stores the setup pose for a Slot.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
getAttachmentName(
) → String - The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible.
-
getBlendMode(
) → BlendMode - The BlendMode for drawing the slot's attachment.
-
getBoneData(
) → BoneData - The bone this slot belongs to.
-
getColor(
) → Color - The Color used to tint the slot's attachment. If hasDarkColor is true, this is used as the light color for two color tinting.
-
getDarkColor(
) → Color - The dark color used to tint the slot's attachment for two color tinting, if hasDarkColor is true. The dark color's alpha is not used.
-
getIndex(
) → int - The index of the slot in Skeleton.getSlots.
-
getName(
) → String - The name of the slot, which is unique across all slots in the skeleton.
-
hasDarkColor(
) → bool - Returns whether this slot has a dark color set for two color tinting.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setAttachmentName(
String attachmentName) → void -
setBlendMode(
BlendMode mode) → void -
setColor(
double r, double g, double b, double a) → void -
setDarkColor(
double r, double g, double b, double a) → void -
setHasDarkColor(
bool hasDarkColor) → void -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited