MeshAttachment class

An attachment that displays a textured mesh. A mesh has hull vertices and internal vertices within the hull. Holes are not supported. Each vertex has UVs (texture coordinates) and triangles are used to map an image on to the mesh.

See Mesh attachments in the Spine User Guide.

Inheritance

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

computeWorldVertices(Slot slot) List<double>
Transforms and returns the attachment's local getVertices to world coordinates. If the slot's Slot.getDeform is not empty, it is used to deform the vertices. See World transforms in the Spine Runtimes Guide.
inherited
copy() Attachment<Pointer<NativeType>>
Returns a copy of the attachment. Copied attachments need to be disposed manually when no longer in use via the dispose method.
inherited
dispose() → void
inherited
getBones() Int32List
The bones which affect the getVertices. The array entries are, for each vertex, the number of bones affecting the vertex followed by that many bone indices, which is the index of the bone in Skeleton.getBones. Will be null if this attachment has no weights.
inherited
getColor() Color
getEdges() Uint16List
Vertex index pairs describing edges for controlling triangulation, or be null if nonessential data was not exported. Mesh triangles will never cross edges. Triangulation is not performed at runtime.
getHeight() double
The height of the mesh's image, or zero if nonessential data was not exported.
getHullLength() int
The number of entries at the beginning of {@link #vertices} that make up the mesh hull.
getName() String
The attachment's name.
inherited
getParentMesh() MeshAttachment?
The parent mesh if this is a linked mesh, else null. A linked mesh shares the bones, vertices, region UVs, triangles, hull length, edges, width, and height with the parent mesh, but may have a different name or path (and therefore a different texture).
getPath() String
getRegion() TextureRegion?
getRegionUVs() Float32List
The UV pair for each vertex, normalized within the texture region.
getSequence() Sequence?
getTimelineAttachment() Attachment<Pointer<NativeType>>?
Timelines for the timeline attachment are also applied to this attachment. May return null if not attachment-specific timelines should be applied.
inherited
getTriangles() Uint16List
Triplets of vertex indices which describe the mesh's triangulation.
getType() AttachmentType
The attachment's type.
inherited
getUVs() Float32List
The UV pair for each vertex, normalized within the entire texture.
getVertices() Float32List
The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are x,y entries for each vertex. For a weighted attachment, the values are x,y,weight entries for each bone affecting each vertex.
inherited
getWidth() double
The width of the mesh's image, or zero if nonessential data was not exported.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setColor(double r, double g, double b, double a) → void
setHeight(double height) → void
setHullLength(int hullLength) → void
setParentMesh(MeshAttachment? parentMesh) → void
setTimelineAttachment(Attachment<Pointer<NativeType>>? attachment) → void
inherited
setWidth(double width) → void
toString() String
A string representation of this object.
inherited
updateRegion() → void
Calculates texture coordinates returned by getUVs using the coordinates returned by getRegionUVs and region. Must be called if the region, the region's properties, or the getRegionUVs are changed.

Operators

operator ==(Object other) bool
The equality operator.
inherited