transform method
Implementation
@override
void transform(Vector2 position, Vector2 uv, Color light, Color dark) =>
position
..x += MathUtils.randomTriangular(-jitterX, jitterY)
..y += MathUtils.randomTriangular(-jitterX, jitterY);
@override
void transform(Vector2 position, Vector2 uv, Color light, Color dark) =>
position
..x += MathUtils.randomTriangular(-jitterX, jitterY)
..y += MathUtils.randomTriangular(-jitterX, jitterY);