loadUint8List method
Prepares sound for playing
Loads sound data and buffers it for future playing.
Returns soundId for future use in play (soundId > -1) or -1
when sound data failed to load
web
priority
is ignored.
Implementation
Future<int> loadUint8List(Uint8List rawSound,
{int priority = _DEFAULT_SOUND_PRIORITY}) async {
assert(!_disposed, "Soundpool instance was already disposed");
int poolId = await _soundpoolId.future;
int soundId =
await _platformInstance.loadUint8List(poolId, rawSound, priority);
return soundId;
}