play method
Plays sound identified by soundId
Returns streamId to further control playback or 0 if playing failed to start
web
repeat
is ignored. The sound is played only once.
Implementation
Future<int> play(int soundId, {int repeat = 0, double rate = 1.0}) async {
assert(!_disposed, "Soundpool instance was already disposed");
assert(
rate >= 0.5 && rate <= 2.0,
"'rate' has to be value in (0.5 - 2.0) range",
);
assert(soundId > -1,
"Invalid 'soundId' parameter. Only values greater than -1 are valid.");
int poolId = await _soundpoolId.future;
return await _platformInstance.play(poolId, soundId, repeat, rate);
}