load method

Future<int> load(
  1. ByteData rawSound, {
  2. int priority = _DEFAULT_SOUND_PRIORITY,
})

Prepares sound for playing

load(await rootBundle.load("sounds/dices.m4a")); // loads file from assets

Returns soundId for future use in play (soundId > -1) or -1 when sound file failed to load

web

priority is ignored.

Implementation

Future<int> load(ByteData rawSound,
        {int priority = _DEFAULT_SOUND_PRIORITY}) =>
    loadUint8List(rawSound.buffer.asUint8List(), priority: priority);