moveDown method
Move player to Down
Implementation
@override
void moveDown(double speed, {VoidCallback? onCollision}) {
if (animation?.runDown != null) {
animation?.play(SimpleAnimationEnum.runDown);
} else {
if (lastDirectionHorizontal == Direction.left) {
animation?.play(SimpleAnimationEnum.runLeft);
} else {
animation?.play(SimpleAnimationEnum.runRight);
}
}
super.moveDown(speed, onCollision: onCollision);
}