GameController class

Mixed in types

Constructors

GameController()

Properties

allDecorations Iterable<GameDecoration>?
no setter
camera Camera?
no setter
gameRef BonfireGameInterface
getter/setter pairinherited
hasGameRef bool
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
livingEnemies Iterable<Enemy>?
no setter
player Player?
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
visibleComponents Iterable<GameComponent>?
no setter
visibleDecorations Iterable<GameDecoration>?
no setter
visibleEnemies Iterable<Enemy>?
no setter

Methods

addGameComponent(GameComponent component) → void
addListener(GameListener listener) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
removeListener(GameListener listener) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited