getRectAndCollision function

Vector2Rect getRectAndCollision(
  1. GameComponent? comp
)

Gets player position used how base in calculations

Implementation

Vector2Rect getRectAndCollision(GameComponent? comp) {
  return ((comp?.isObjectCollision() ?? false)
          ? (comp as ObjectCollision).rectCollision
          : comp?.position) ??
      Vector2Rect.zero();
}