NineTileBox class

This allows you to create a rectangle textured with a 9-sliced image.

How it works is that you have a template image in a 3x3 grid, made up of 9 tiles, and a new rectangle can be draw by keeping the 4 corners, expanding the 4 sides only in the direction in which they are located and expanding the center in both directions. That allows you to have non distorted borders.

Constructors

NineTileBox(Sprite sprite, {int? tileSize, int? destTileSize})
Creates a nine-box instance.

Properties

destTileSize int
The size each tile becomes when rendered (optionally used to scale the src image).
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sprite Sprite
The sprite used to render the box, must be a 3x3 grid of square tiles.
getter/setter pair
tileSize int
The size of each tile in the source sprite image.
getter/setter pair

Methods

draw(Canvas c, Vector2 position, Vector2 size) → void
Renders this nine box as a rectangle at position with size size.
drawRect(Canvas c, Rect rect) → void
Renders this nine box with the dimensions provided by rect.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited