AnimatedFollowerObject constructor

AnimatedFollowerObject({
  1. required Future<SpriteAnimation> animation,
  2. required GameComponent target,
  3. Vector2Rect? positionFromTarget,
  4. bool loopAnimation = false,
})

Implementation

AnimatedFollowerObject({
  required Future<SpriteAnimation> animation,
  required GameComponent target,
  Vector2Rect? positionFromTarget,
  this.loopAnimation = false,
}) : super(target, positionFromTarget) {
  _loader.add(AssetToLoad(animation, (value) => this.animation = value));
}