render method

  1. @override
void render(
  1. Canvas canvas
)
override

Implementation

@override
void render(Canvas canvas) {
  super.render(canvas);
  canvas.save();
  canvas.translate(position.center.dx, position.center.dy);
  canvas.rotate(currentRadAngle == 0.0 ? 0.0 : currentRadAngle + (pi / 2));
  canvas.translate(-position.center.dx, -position.center.dy);
  _renderAnimation(canvas);
  canvas.restore();
}