shake method

void shake({
  1. double? duration,
  2. double? intensity,
})

Applies a shaking effect to the camera for duration seconds and with intensity expressed in pixels. If focusPlayerOnFinishShake is true, camera will focus on player after shaking instead of its last position

Implementation

void shake({
  double? duration,
  double? intensity,
}) {
  _shakeTimer += duration ?? defaultShakeDuration;
  _shakeIntensity = intensity ?? defaultShakeIntensity;
}