screenPositionToWorld method

Offset screenPositionToWorld(
  1. Offset position
)

Implementation

Offset screenPositionToWorld(Offset position) {
  double diffX = position.dx - gameRef.size.x / 2;
  double diffY = position.dy - gameRef.size.y / 2;
  return Offset(
    this.cameraRect.center.dx + (diffX / config.zoom),
    this.cameraRect.center.dy + (diffY / config.zoom),
  );
}