moveToPlayerAnimated method

void moveToPlayerAnimated({
  1. Duration? duration,
  2. VoidCallback? finish,
  3. double zoom = 1,
  4. double angle = 0,
  5. Curve curve = Curves.decelerate,
})

Implementation

void moveToPlayerAnimated({
  Duration? duration,
  VoidCallback? finish,
  double zoom = 1,
  double angle = 0,
  Curve curve = Curves.decelerate,
}) {
  if (gameRef.player == null) return;
  moveToTargetAnimated(
    gameRef.player!,
    zoom: zoom,
    angle: angle,
    finish: finish,
    duration: duration,
    curve: curve,
  );
}