Sp3dLight class
(en)A simple light for shooting Sp3dObj.
(ja)Sp3dWorldの撮影用のシンプルなライトです。
Author Masahide Mori
First edition creation date 2021-09-30 21:17:02
- Annotations
Constructors
Properties
- applyStroke → bool
-
final
- direction → Sp3dV3D
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- minBrightness → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- syncCam → bool
-
final
Methods
-
apply(
Sp3dV3D nsn, double camTheta, Sp3dMaterial material) → List< Color> - (en)Returns the color as a result of this light being applied to a particular surface.
-
deepCopy(
) → Sp3dLight - (en)Deep copy the object.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDict(
) → Map< String, dynamic> - (en)Convert the object to a dictionary.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited