signals_flutter library
Classes
-
AsyncData<
T> - State for an AsyncState with a value
-
AsyncError<
T> - State for an AsyncState with an error
-
AsyncLoading<
T> - State for an AsyncState with a loading state
-
AsyncSignal<
T> - A Signal that stores value in AsyncState
-
AsyncState<
T> - State for an AsyncSignal
-
ChangeStackSignal<
T> - Change stack signal that can be used to call undo/redo on a value.
-
Computed<
T> -
Data is often derived from other pieces of existing data. The
computed
function lets you combine the values of multiple signals into a new signal that can be reacted to, or even used by additional computeds. When the signals accessed from within a computed callback change, the computed callback is re-executed and its new return value becomes the computed signal's value. -
Connect<
T> - Connects a Stream to a Signal.
-
FutureSignal<
T> -
IterableSignal<
E> - A Signal that holds a Iterable.
-
ListSignal<
E> - A Signal that holds a List.
- LoggingSignalsObserver
-
MapSignal<
K, V> - A Signal that holds a Map.
-
ReadonlySignal<
T> - Read only signals can just retrive a value but not update or cause mutations
-
SetSignal<
E> - A Signal that holds a Set.
-
Signal<
T> -
The
signal
function creates a new signal. A signal is a container for a value that can change over time. You can read a signal's value or subscribe to value updates by accessing its.value
property. -
SignalContainer<
T, Arg, S extends ReadonlySignal< T> > - Signal container used to create signals based on args
- SignalsObserver
-
StreamSignal<
T> - TimerSignal
- Emit recurring TimerSignalEvent aka AsyncSignal
-
ValueSignal<
T> - Signal that can be extended and used as a class
-
Watch<
T extends Widget> - Watch is a drop-in replacement for Builder that will rebuild when any signals inside the builder change
Extensions
-
FlutterReadonlySignalUtils
on ReadonlySignal<
T> - Signal extensions
-
FlutterSignalUtils
on Signal<
T> - Mutable signal utils
-
ReadonlySignalUtils
on ReadonlySignal<
T> - Signal extensions
-
SignalFutureUtils
on Future<
T> - Extension on future to provide helpful methods for signals
-
SignalIterableUtils
on Iterable<
T> - Extension on future to provide helpful methods for signals
-
SignalListUtils
on List<
T> - Extension on future to provide helpful methods for signals
-
SignalMapUtils
on Map<
K, V> - Extension on future to provide helpful methods for signals
-
SignalsCallbackFunctionUtils
on SignalsCallbackFunction<
T> - A callback function that can be used to update a signal.
-
SignalSetUtils
on Set<
T> - Extension on future to provide helpful methods for signals
-
SignalStreamUtils
on Stream<
T> - Extension on stream to provide helpful methods for signals
-
SignalUtils
on Signal<
T> - Mutable signal utils
-
SignalValueListenableUtils
on ValueListenable<
T> - Extension on ValueListenable to provide helpful methods for signals
-
SignalValueNotifierUtils
on ValueNotifier<
T> - Extension on ValueNotifier to provide helpful methods for signals
- TimerSignalDurationUtils on Duration
- Expose Duration as a TimerSignal
Functions
-
asyncSignal<
T> (AsyncState< T> value, {String? debugLabel, SignalEquality<AsyncState< ? equality}) → AsyncSignal<T> >T> - A Signal that stores value in AsyncState
-
batch<
T> (BatchCallback< T> callback) → T -
The
batch
function allows you to combine multiple signal writes into one single update that is triggered at the end when the callback completes. -
changeStack<
T> (T value, {String? debugLabel, int? limit}) → ChangeStackSignal< T> - Change stack signal that can be used to call undo/redo on a value.
-
computed<
T> (ComputedCallback< T> compute, {String? debugLabel, SignalEquality<T> ? equality}) → Computed<T> -
Data is often derived from other pieces of existing data. The
computed
function lets you combine the values of multiple signals into a new signal that can be reacted to, or even used by additional computeds. When the signals accessed from within a computed callback change, the computed callback is re-executed and its new return value becomes the computed signal's value. -
connect<
T> (Signal< T> signal, [Stream<T> ? stream]) → Connect<T> - Connects a Signal to a Stream.
-
disableSignalsDevTools(
) → void -
effect(
EffectCallback compute, {String? debugLabel}) → EffectCleanup -
The
effect
function is the last piece that makes everything reactive. When you access a signal inside its callback function, that signal and every dependency of said signal will be activated and subscribed to. In that regard it is very similar tocomputed
. By default all updates are lazy, so nothing will update until you access a signal insideeffect
. -
futureSignal<
T> (Future< T> future(), {T? initialValue, String? debugLabel, bool fireImmediately = false, List<ReadonlySignal> dependencies = const [], SignalEquality<AsyncState< ? equality}) → FutureSignal<T> >T> -
iterableSignal<
T> (Iterable< T> iterable, {String? debugLabel}) → IterableSignal<T> - Create an IterableSignal from Iterable
-
listenSignal<
T> (BuildContext context, ReadonlySignal< T> signal, void callback(), {String? debugLabel}) → void - Used to listen for updates on a signal but not rebuild the nearest element
-
listSignal<
T> (List< T> list, {String? debugLabel}) → ListSignal<T> - Create an ListSignal from List
-
mapSignal<
K, V> (Map< K, V> map, {String? debugLabel}) → MapSignal<K, V> - Create an MapSignal from Map
-
readonlySignalContainer<
T, Arg> (ReadonlySignal< T> create(Arg), {bool cache = false}) → SignalContainer<T, Arg, ReadonlySignal< T> > - Create a signal container used to instance signals based on args
-
reloadSignalsDevTools(
) → void -
setSignal<
T> (Set< T> list, {String? debugLabel}) → SetSignal<T> - Create an SetSignal from Set
-
signal<
T> (T value, {String? debugLabel, SignalEquality< T> ? equality}) → Signal<T> -
The
signal
function creates a new signal. A signal is a container for a value that can change over time. You can read a signal's value or subscribe to value updates by accessing its.value
property. -
signalContainer<
T, Arg> (Signal< T> create(Arg), {bool cache = false}) → SignalContainer<T, Arg, Signal< T> > - Create a signal container used to instance signals based on args
-
streamSignal<
T> (Stream< T> stream(), {T? initialValue, bool? cancelOnError, String? debugLabel, void onDone()?, SignalEquality<AsyncState< ? equality}) → StreamSignal<T> >T> -
timerSignal(
Duration every, {String debugLabel = 'Timer', bool? cancelOnError}) → TimerSignal - Create a TimerSignal
-
unlistenSignal<
T> (BuildContext context, ReadonlySignal< T> signal, void callback(), {String? debugLabel}) → void - Remove all subscribers for a given signal for watchers
-
untracked<
T> (UntrackedCallback< T> callback) → T -
In case when you're receiving a callback that can read some signals,
but you don't want to subscribe to them, you can use
untracked
to prevent any subscriptions from happening. -
unwatchSignal<
T> (BuildContext context, ReadonlySignal< T> signal) → void - Remove all subscribers for a given signal for watchers
-
watchSignal<
T> (BuildContext context, ReadonlySignal< T> signal, {String? debugLabel}) → T - Watch a signal value and rebuild the context of the Element if mounted and mark it as dirty
Typedefs
-
AsyncDataBuilder<
E, T> = E Function(T value) - Value builder for AsyncState
-
AsyncErrorBuilder<
E> = E Function(Object error, StackTrace? stackTrace) - Error builder for AsyncState
-
AsyncSignalState<
T> = AsyncState< T> -
AsyncSignalStateData<
T> = AsyncData< T> -
AsyncSignalStateError<
T> = AsyncError< T> -
AsyncSignalStateLoading<
T> = AsyncLoading< T> -
AsyncStateBuilder<
E> = E Function() - Generic builder for AsyncState
- EffectCleanup = void Function()
- Clean up function to stop subscriptions from updating the callback
-
SignalChange<
T> = ({T previousValue, T value}) - Signal change that contains a snapshot of the previous value and next value
-
SignalsCallbackFunction<
T> = dynamic Function(dynamic (T value)) - A callback function that can be used to update a signal.
- TimerSignalEvent = ({int iteration, int millis})
- Time event to react to