signals library
Classes
-
AsyncData<
T> - State for an AsyncState with a value
-
AsyncError<
T> - State for an AsyncState with an error
-
AsyncLoading<
T> - State for an AsyncState with a loading state
-
AsyncSignal<
T> - A compound Signal that wraps a Stream or Future
-
AsyncState<
T> - State for an AsyncSignal
-
Computed<
T> -
Data is often derived from other pieces of existing data. The
computed
function lets you combine the values of multiple signals into a new signal that can be reacted to, or even used by additional computeds. When the signals accessed from within a computed callback change, the computed callback is re-executed and its new return value becomes the computed signal's value. -
Connect<
T> - Connects a Stream to a Signal.
-
FutureSignal<
T> -
IterableSignal<
E> - A Signal that holds a Iterable.
-
ListSignal<
E> - A Signal that holds a List.
- LoggingSignalsObserver
-
MapSignal<
K, V> - A Signal that holds a Map.
-
ReadonlySignal<
T> -
SetSignal<
E> - A Signal that holds a Set.
-
Signal<
T> -
The
signal
function creates a new signal. A signal is a container for a value that can change over time. You can read a signal's value or subscribe to value updates by accessing its.value
property. -
SignalContainer<
T, Arg, S extends ReadonlySignal< T> > - Signal container used to create signals based on args
- SignalsObserver
-
StreamSignal<
T> - TimerSignal
- Emit recurring TimerSignalEvent aka AsyncSignal
-
ValueSignal<
T> - Signal that can be extended and used as a class
Extensions
-
SignalFutureUtils
on Future<
T> - Extension on future to provide helpful methods for signals
-
SignalIterableUtils
on Iterable<
T> - Extension on future to provide helpful methods for signals
-
SignalListUtils
on List<
T> - Extension on future to provide helpful methods for signals
-
SignalMapUtils
on Map<
K, V> - Extension on future to provide helpful methods for signals
-
SignalSetUtils
on Set<
T> - Extension on future to provide helpful methods for signals
-
SignalStreamUtils
on Stream<
T> - Extension on stream to provide helpful methods for signals
- TimerSignalDurationUtils on Duration
- Expose Duration as a TimerSignal
Functions
-
batch<
T> (BatchCallback< T> callback) → T -
The
batch
function allows you to combine multiple signal writes into one single update that is triggered at the end when the callback completes. -
computed<
T> (ComputedCallback< T> compute, {String? debugLabel}) → Computed<T> -
Data is often derived from other pieces of existing data. The
computed
function lets you combine the values of multiple signals into a new signal that can be reacted to, or even used by additional computeds. When the signals accessed from within a computed callback change, the computed callback is re-executed and its new return value becomes the computed signal's value. -
connect<
T> (Signal< T> signal, [Stream<T> ? stream]) → Connect<T> - Connects a Signal to a Stream.
-
disableSignalsDevTools(
) → void -
effect(
EffectCallback compute, {String? debugLabel}) → EffectCleanup -
The
effect
function is the last piece that makes everything reactive. When you access a signal inside its callback function, that signal and every dependency of said signal will be activated and subscribed to. In that regard it is very similar tocomputed
. By default all updates are lazy, so nothing will update until you access a signal insideeffect
. -
futureSignal<
T> (Future< T> future(), {T? initialValue, String? debugLabel, bool fireImmediately = false}) → FutureSignal<T> -
iterableSignal<
T> (Iterable< T> iterable, {String? debugLabel}) → IterableSignal<T> - Create an IterableSignal from Iterable
-
listSignal<
T> (List< T> list, {String? debugLabel}) → ListSignal<T> - Create an ListSignal from List
-
mapSignal<
K, V> (Map< K, V> map, {String? debugLabel}) → MapSignal<K, V> - Create an MapSignal from Map
-
reloadSignalsDevTools(
) → void -
setSignal<
T> (Set< T> list, {String? debugLabel}) → SetSignal<T> - Create an SetSignal from Set
-
signal<
T> (T value, {String? debugLabel}) → Signal< T> -
The
signal
function creates a new signal. A signal is a container for a value that can change over time. You can read a signal's value or subscribe to value updates by accessing its.value
property. -
signalContainer<
T, Arg> (ReadonlySignal< T> create(Arg), {bool cache = false}) → SignalContainer<T, Arg, ReadonlySignal< T> > - Create a signal container used to instance signals based on args
-
streamSignal<
T> (Stream< T> stream(), {T? initialValue, bool? cancelOnError, String? debugLabel, void onDone()?}) → StreamSignal<T> -
timerSignal(
Duration every, {String debugLabel = 'Timer', bool? cancelOnError}) → TimerSignal - Create a TimerSignal
-
untracked<
T> (UntrackedCallback< T> callback) → T -
In case when you're receiving a callback that can read some signals,
but you don't want to subscribe to them, you can use
untracked
to prevent any subscriptions from happening.
Typedefs
-
AsyncDataBuilder<
E, T> = E Function(T value) - Value builder for AsyncState
-
AsyncErrorBuilder<
E> = E Function(Object error, StackTrace? stackTrace) - Error builder for AsyncState
-
AsyncSignalBuilder<
R> = R Function() - Builder on a AsyncSignal callback
-
AsyncSignalErrorBuilder<
R> = R Function(Object? error) - Builder on a AsyncSignal error
-
AsyncSignalState<
T> = AsyncState< T> -
AsyncSignalStateData<
T> = AsyncData< T> -
AsyncSignalStateError<
T> = AsyncError< T> -
AsyncSignalStateLoading<
T> = AsyncLoading< T> -
AsyncSignalValueBuilder<
R, T> = R Function(T value) - Builder on a successful AsyncSignal value
-
AsyncStateBuilder<
E> = E Function() - Generic builder for AsyncState
- EffectCleanup = void Function()
- Clean up function to stop subscriptions from updating the callback
- TimerSignalEvent = ({int iteration, int millis})
- Time event to react to