SignalDropdown<T> class

A reactive DropdownButtonFormField bound to a Field<T>.

Writes the selected item's value to field.value and calls Field.touch on selection. Field.error appears as InputDecoration.errorText once the field is touched.

T is the type of the selected dropdown value. field is the backing Field<T>. items is the list of DropdownMenuItem entries shown in the overlay. decoration wraps the dropdown button with a Material InputDecoration. hint is shown when no value is selected (placeholder). disabledHint is shown instead of hint when enabled is false. onChanged is called after field.value is updated on each selection. onTap fires when the user taps the dropdown button (before the overlay opens). enabled — when false, the dropdown is read-only and visually dimmed. focusNode overrides the internally managed FocusNode.

Example:

final country = Field<String>('country')
  ..required(message: 'Selecione um país');

SignalDropdown<String>(
  field: country,
  decoration: const InputDecoration(labelText: 'País'),
  hint: const Text('Selecione...'),
  items: const [
    DropdownMenuItem(value: 'BR', child: Text('Brasil')),
    DropdownMenuItem(value: 'US', child: Text('Estados Unidos')),
    DropdownMenuItem(value: 'PT', child: Text('Portugal')),
  ],
)
Inheritance

Constructors

SignalDropdown({Key? key, required Field<T> field, required List<DropdownMenuItem<T>> items, InputDecoration decoration = const InputDecoration(), Widget? hint, Widget? disabledHint, ValueChanged<T?>? onChanged, VoidCallback? onTap, bool enabled = true, FocusNode? focusNode})
const

Properties

decoration InputDecoration
final
disabledHint Widget?
final
enabled bool
final
field Field<T>
final
focusNode FocusNode?
final
hashCode int
The hash code for this object.
no setterinherited
hint Widget?
final
items List<DropdownMenuItem<T>>
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onChanged ValueChanged<T?>?
final
onTap VoidCallback?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<SignalDropdown<T>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited