GameBoard class

A model representing a shogi game board

Available Extensions

Constructors

GameBoard({required List<BoardPiece>? boardPieces, required List<BoardPiece>? sentePiecesInHand, required List<BoardPiece>? gotePiecesInHand})
Creates a GameBoard with a list of board pieces and sente's and gote's pieces in hand
const
GameBoard.empty()
Creates an empty GameBoard
const

Properties

boardPieces List<BoardPiece>
A list of board pieces
final
gotePiecesInHand List<BoardPiece>
A list of sente's pieces in hand
final
hashCode int
The hash code for this object.
no setteroverride
isEmpty bool
Returns whether the GameBoard is empty
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sentePiecesInHand List<BoardPiece>
A list of sente's pieces in hand
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(dynamic other) bool
The equality operator.
override